SAIL Base
Lista Stałych
| A | B | C | E | F | H | M | N | R | S | T | U |
A
- ar_cargo_bay = 32
- ar_control_tower = 31
- ar_double_machine_gun = 24
- ar_flame_thrower = 26
- ar_gatling_gun = 25
- ar_gun = 27
- ar_half_tracked = 14
- ar_hovercraft = 11
- ar_light_gun = 23
- ar_light_trike = 12
- ar_medium_trike = 13
- ar_multimissile_ballista = 22
- ar_radar = 30
- ar_rocket_launcher = 28
- ar_selfpropelled_bomb = 29
- art_building = 7
- art_enemy_building = 15
- art_enemy_human = 13
- art_enemy_unit = 12
- art_enemy_vehicle = 14
- art_exp_left = 1
- art_exp_mid = 2
- art_exp_right = 3
- art_friend_building = 11
- art_friend_human = 9
- art_friend_unit = 8
- art_friend_vehicle = 10
- art_gray = 1
- art_human = 5
- art_instant = 2
- art_no = 0
- art_place = 3
- art_unit = 4
- art_use_atom = 7
- art_use_cube = 8
- art_use_dead = 11
- art_use_exclamation = 12
- art_use_eye = 4
- art_use_hand = 13
- art_use_human = 10
- art_use_power = 9
- art_use_sibdestruct = 15
- art_use_sibexplosion = 5
- art_use_tau = 14
- art_use_teleport = 6
- art_vehicle = 6
- att_enemy = 2
- att_friend = 1
- att_neutral = 0
- attr_speed = 2
- attr_stamina = 1
B
- b_alien_tower = 39
- b_armoury = 4
- b_barracks = 5
- b_behemoth = 37
- b_breastwork = 31
- b_bunker = 32
- b_control_tower = 36
- b_depot = 0
- b_eon = 38
- b_ext_computer = 24
- b_ext_gun = 17
- b_ext_laser = 25
- b_ext_noncombat = 19
- b_ext_radar = 20
- b_ext_radio = 22
- b_ext_rocket = 18
- b_ext_siberium = 21
- b_ext_stitch = 23
- b_ext_track = 16
- b_factory = 3
- b_fort = 35
- b_lab = 6
- b_lab_basic = 9
- b_lab_biological = 13
- b_lab_computer = 12
- b_lab_full = 8
- b_lab_half = 7
- b_lab_opto = 15
- b_lab_siberium = 11
- b_lab_spacetime = 14
- b_lab_weapon = 10
- b_oil_mine = 29
- b_oil_power = 26
- b_siberite_mine = 30
- b_siberite_power = 28
- b_solar_power = 27
- b_teleport = 34
- b_turret = 33
- b_warehouse = 1
- b_workshop = 2
- bfo_defend_bonus_building = 3
- bfo_defend_bonus_human = 1
- bfo_defend_bonus_vehicle = 2
- bfo_height = 20
- bfo_range = 10
- bs_build = 1
- bs_error = 0
- bs_idle = 2
- bs_need_ape = 10
- bs_need_extension = 8
- bs_need_people = 6
- bs_need_power = 7
- bs_pause = 4
- bs_suspend = 5
- bs_waiting = 9
- bs_working = 3
C
- cargo_unit = 10
- class_apeman = 12
- class_apeman_engineer = 16
- class_apeman_kamikaze = 17
- class_apeman_soldier = 15
- class_baggie = 13
- class_bazooker = 9
- class_desert_warior = 11
- class_engineer = 2
- class_fish = 20
- class_frog = 19
- class_mechanic = 3
- class_mortar = 8
- class_phororhacos = 18
- class_scientistic = 4
- class_sniper = 5
- class_soldier = 1
- class_tiger = 14
- classtype_apeman = 6
- classtype_critter = 7
- classtype_engineer = 2
- classtype_mechanic = 3
- classtype_noble = 5
- classtype_scientist = 4
- classtype_soldier = 1
- classtype_tiger = 8
- control_apeman = 5
- control_computer = 3
- control_manual = 1
- control_remote = 2
- control_rider = 4
E
- engine_combustion = 1
- engine_siberite = 3
- engine_solar = 2
F
- f_alive = 51
- f_ally = 82
- f_and = 1
- f_btype = 30
- f_chassis = 31
- f_class = 25
- f_constructed = 57
- f_control = 33
- f_dist = 91
- f_distxy = 92
- f_driving = 55
- f_empty = 58
- f_enemy = 81
- f_engine = 32
- f_exceptarea = 96
- f_hastask = 60
- f_inarea = 95
- f_inside = 54
- f_linked = 61
- f_lives = 24
- f_maxskill = 29
- f_minskill = 28
- f_nation = 23
- f_neutral = 83
- f_not = 3
- f_occupied = 59
- f_ok = 50
- f_or = 2
- f_outside = 56
- f_placed = 52
- f_ready = 53
- f_see = 101
- f_sex = 26
- f_side = 22
- f_type = 21
- f_weapon = 34
H
- hranice_umirani = 250
- hranice_zdravi = 1000
- hranice_zraneni = 500
M
- mat_artefact = 4
- mat_artifact = 4
- mat_cans = 1
- mat_multi = 5
- mat_none = 0
- mat_oil = 2
- mat_siberit = 3
- mc_area_dont_leave = 2
- mc_base_cont = 1
- mc_def_advantage = 1
- mc_def_change_to_mechanics = 4
- mc_def_change_to_soldiers = 3
- mc_done_killed = -1
- mc_done_killed_by_reg = -2
- mc_done_no_people = 1
- mc_done_normal = 0
- mc_move_agressive = 6
- mc_move_dontcapture = 5
- mc_move_dontshoot = 4
- mc_move_through = 2
- mc_move_wait = 1
- mc_move_waitwp = 3
- mc_murder = 12
- mc_no_stop = 10
- mc_out_of_fuel = 9
- mc_pat_aggresive = 11
- mc_reg_area_to_guard = 2
- mc_reg_area_to_protect = 3
- mc_reg_buildings = 9
- mc_reg_expire_leaves_area = 6
- mc_reg_expire_stops_to_attack = 5
- mc_reg_ignore_fog = 7
- mc_reg_only_important = 8
- mc_reg_refresh_time = 1
- mc_reg_units_to_guard = 10
- mc_reg_units_to_protect = 4
- mc_retreat_area_people = 7
- mc_retreat_area_vehicles = 8
- mc_retreat_lives_people = 5
- mc_retreat_lives_vehicles = 6
- mcr_area_only = 3
- mcr_bui_limit = 6
- mcr_capb_area = 11
- mcr_capv_area = 9
- mcr_hum_area = 1
- mcr_hum_limit = 4
- mcr_repb_area = 10
- mcr_repv_area = 8
- mcr_safety = 7
- mcr_veh_area = 2
- mcr_veh_limit = 5
- mcs_armoury_pos = 2
- mcs_behemoth_pos = 12
- mcs_Blank = 8
- mcs_Build = 1
- mcs_defend_pos = 6
- mcs_depot_pos = 1
- mcs_ext_pos = 7
- mcs_fact_pos = 3
- mcs_Fort = 5
- mcs_Fort_Upgrade = 6
- mcs_lab_pos = 4
- mcs_Mat = 7
- mcs_oilmine_pos = 8
- mcs_Parking = 3
- mcs_PosList = 1
- mcs_power_pos = 5
- mcs_sibmine_pos = 9
- mcs_Strategy = 2
- mcs_Tech = 3
- mcs_teleport_pos = 10
- mcs_tower_pos = 11
- mcs_Upgrade = 2
- mcs_Veh = 4
- mcw_corpse_area = 8
- mcw_hum_area = 1
- mcw_hum_hi = 5
- mcw_hum_lo = 4
- mcw_veh_area = 2
- mcw_veh_hi = 7
- mcw_veh_lo = 6
- music_auto = 0
- music_combat = 1
- music_menu = 5
- music_prep = 2
- music_recon = 3
- music_victory = 4
N
- nation_american = 1
- nation_arabian = 2
- nation_arabian_music = 4
- nation_nature = 0
- nation_russian = 3
R
- ru_bulldozer = 53
- ru_cargo_bay = 51
- ru_crane = 52
- ru_gatling_gun = 43
- ru_gun = 44
- ru_heavy_gun = 46
- ru_heavy_machine_gun = 42
- ru_heavy_tracked = 24
- ru_heavy_wheeled = 23
- ru_medium_tracked = 22
- ru_medium_wheeled = 21
- ru_rocket = 47
- ru_rocket_launcher = 45
- ru_siberium_rocket = 48
- ru_siberium_rocket_remainder = 55
- ru_time_lapser = 49
S
- sel_change_class = -5
- sel_changeable = -3
- sel_dont_change_class = -6
- sel_dont_ignore_class_nation = -8
- sel_hired = -1
- sel_ignore_class_nation = -7
- sel_not_changeable = -4
- sel_not_hired = -2
- sex_female = 2
- sex_male = 1
- skill_combat = 1
- skill_engineering = 2
- skill_mechanical = 3
- skill_scientistic = 4
- source_oil = 1
- source_siberium = 2
- state_disabled = 0
- state_enabled = 1
- state_researched = 2
T
- tech_AdvAI = 27
- tech_AdvChassis = 36
- tech_AdvMet = 34
- tech_AdvRocket = 71
- tech_AI = 32
- tech_ApeAgres = 11
- tech_ApeBrain = 4
- tech_ApeLang = 1
- tech_ApeNeural = 3
- tech_ApePsych = 2
- tech_Artifact = 24
- tech_Bazooka = 44
- tech_Behemoth = 23
- tech_Bio1 = 66
- tech_Bio2 = 67
- tech_Bio3 = 68
- tech_BioDet = 8
- tech_Comp1 = 57
- tech_Comp2 = 58
- tech_Comp3 = 59
- tech_Explos = 42
- tech_Flame = 70
- tech_Gatling = 69
- tech_Gun = 39
- tech_HidCam = 17
- tech_Lapser = 31
- tech_LasDouble = 14
- tech_Laser = 10
- tech_LasSight = 12
- tech_LimTeleport = 37
- tech_MatDet = 7
- tech_MatPred = 9
- tech_Mortar = 41
- tech_OilEng = 47
- tech_OilPow = 46
- tech_Opto1 = 60
- tech_Opto2 = 61
- tech_Opto3 = 62
- tech_PartInvis = 16
- tech_Radar = 6
- tech_RemCharge = 18
- tech_RemCont = 15
- tech_Rocket = 40
- tech_SelfDest = 43
- tech_Sib1 = 54
- tech_Sib2 = 55
- tech_Sib3 = 56
- tech_SibContam = 26
- tech_SibDet = 20
- tech_SibEng = 22
- tech_SibFiss = 25
- tech_SibLoc = 19
- tech_SibPow = 21
- tech_SolEng = 45
- tech_SolPow = 35
- tech_Soporific = 13
- tech_SpacAnom = 29
- tech_ST1 = 63
- tech_ST2 = 64
- tech_ST3 = 65
- tech_StimDrugs = 5
- tech_TargTeleport = 38
- tech_TauField = 30
- tech_TauRad = 28
- tech_Tech1 = 48
- tech_Tech2 = 49
- tech_Tech3 = 50
- tech_Virus = 33
- tech_Weap1 = 51
- tech_Weap2 = 52
- tech_Weap3 = 53
U
- unit_building = 3
- unit_crate = 4
- unit_human = 1
- unit_vehicle = 2
- us_bulldozer = 14
- us_cargo_bay = 12
- us_crane = 13
- us_double_gun = 5
- us_double_laser = 10
- us_gatling_gun = 4
- us_heavy_gun = 6
- us_heavy_tracked = 4
- us_laser = 9
- us_light_gun = 3
- us_light_wheeled = 1
- us_machine_gun = 2
- us_medium_tracked = 3
- us_medium_wheeled = 2
- us_morphling = 5
- us_radar = 11
- us_rocket_launcher = 7
- us_siberium_rocket = 8
- us_siberium_rocket_remainder = 15 todo1



