SAIL Base
Function - GetMultiplayerSetting
| Summary |
|---|
| Name |
| GetMultiplayerSetting |
| Parameters |
|
| Description |
|---|
| returns value of multiplayer setting with specified index |
| Examples 1 |
|---|
if Multiplayer then begin def_base_level:= GetMultiplayerSetting(0); def_amount_of_people:= GetMultiplayerSetting(1); def_skill_level:= GetMultiplayerSetting(2); def_starting_resources:= GetMultiplayerSetting(3); def_shipments_density:= GetMultiplayerSetting(4); def_extra_oil_deposits:= GetMultiplayerSetting(5); def_extra_sib_deposits:= GetMultiplayerSetting(6); def_shared_vision:= GetMultiplayerSetting(10); def_morale_flags:= GetMultiplayerSetting(11); def_siberite_detection:= GetMultiplayerSetting(12); def_people_respawning:= GetMultiplayerSetting(13); def_amount_of_apemen:= GetMultiplayerSetting(14); def_amount_of_siberit:= GetMultiplayerSetting(15); def_public_score:= GetMultiplayerSetting(16); def_siberite_bomb:= GetMultiplayerSetting(17); def_builduptime:= GetMultiplayerSetting(20); def_game_rules:= GetMultiplayerSetting(21); end |
| Examples 2 |
|---|
// game settings for real Multiplayer if MultiPlayer then begin def_base_level= GetMultiplayerSetting(0); def_amount_of_people= GetMultiplayerSetting(1); def_initial_level= GetMultiplayerSetting(2); def_starting_resources= GetMultiplayerSetting(3); def_shipments_density= GetMultiplayerSetting(4); def_oil_deposits= GetMultiplayerSetting(5); def_sib_deposits= GetMultiplayerSetting(6); if gametype=11 then def_shared_vision=0 else def_shared_vision= GetMultiplayerSetting(10); def_morale_flags= GetMultiplayerSetting(11); def_siberite_detection= GetMultiplayerSetting(12); def_amount_of_apemen= GetMultiplayerSetting(13); def_people_respawning= GetMultiplayerSetting(14); def_siberite_bomb= GetMultiplayerSetting(15); def_cost= GetMultiplayerSetting(16); def_cost_decreasing= GetMultiplayerSetting(17); end |



